Advanced Gravis Gravis UltraSound ACE Driver
Sometime around , Advanced Gravis teamed up with Forte/E-Tek to design a . Gravis Ultrasound ACE SoundBuddy prototype. ACE is THE Audio Card Enhancer. ACE plugs directly into an expansion slot in your PC and works alongside your current 8-bit or bit Sound Blaster or Missing: Advanced. Not compatible with the GUS ACE. , kB, IBM OS/2 "Manley" drivers v. a. , 87 kB, Official Gravis OS/2 drivers (alpha version) It is in no way affiliated with or endorsed by Advanced Gravis Computer Technology.
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Advanced Gravis Gravis UltraSound ACE Driver
Advanced Gravis Gravis Ultrasound Classic, Ace, Pnp (Interwave) Audio Driver
Doubling up on the baseport, i. Considering the card was fairly hard to find, at least from what I researched at the time, I contacted the guy about paying half now and the other half in a few days.
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He agreed, and asked that I send it as a gift via paypal. Learn that lesson when dealing online everyone!
Always offer to pay a little extra for the processing fee if they claim this is why they want it set as a gift! Bummed out, I found another classic, this time a v2.
Tried for 3 days all kinds of things. Cleaning the entire board off with electrical contact cleaner, reseating the contacts on the socketed chips, reflowing solder joints, replacing capacitors, but nothing ever brought it back Advanced Gravis Gravis UltraSound ACE life. I tried it in 3 separate PCs and got no results. I setup daily searches for ebay to alert me immediately of any GUS developments appearing.
Gravis Ultrasound software
If you check out his feedback you will see that he has been selling GUS cards of all flavours since at least ! Advanced Gravis Gravis UltraSound ACE and months went by with no MAX showing up and when one finally did it went for way more than I was willing to spend especially with the track record of 2 almost 3 DOA cards that required soldering and intense cleaning to live again.
MAX 2. The first one did not work at all, would never detect properly. ACE works with virtually every other existing sound card on the market.
That means you can still enjoy all of the best music and sound effects in all the best games. You can still play games that support the older Sound Blaster "standard", but now for the first Advanced Gravis Gravis UltraSound ACE you can thrill to the music and special effects in games like Wing Commander III by Origin - games that take advantage of UltraSound's awesome wavetable and digital technology.
Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed.
October Learn how and when to remove this template message In contrast to the competing Creative Labs Sound Blasterwhich generated music through FM synthesis, the GF1 chip produced music through playback of digitized audio samples. Therefore, the Gravis UltraSound could produce far more acoustically complex game audio.
However, most PC software had audio engines designed and implemented for the Sound Blaster programming model FM synthesis for music and frequent sound effects, with an occasional PCM sample for rare high-value sounds. At this time, many DOS game developers had already adopted middleware audio packages such as Miles Sound System to relieve them from the burden of writing low-level audio routines. For most developers, exploiting the Gravis's PCM capabilities would have required a complete rewrite or an additional, dedicated codebase.
Although many middleware standards added support for the GUS over time, these were largely just reworkings of the generic General MIDI support, without any Advanced Gravis Gravis UltraSound ACE samples to take advantage of the UltraSound's RAM-based architecture, and support for these more-advanced features was slow to come and were rare.
VERY RARE!!! Advanced Gravis Ultrasound GUS PnP [H]ard Forum
Only a handful of games supported the UltraSound's native mode for "freeform" PCM playback, but those that did used it to great effect Star Control 2 is one example. It was enhanced to handle up to 16 MB of onboard memory, IMA ADPCM -compressed samples, have no sample rate drop at full 32 voices, and featured additional logic to support hardware emulation of FM synthesis Advanced Gravis Gravis UltraSound ACE simple delay-based digital sound effects such as reverb and chorus.
The sound "patch set" was reworked from a collection of individual instrument. PAT files to a unified.
There were 4 versions of the sound bank: A converter utility, GIPC, was provided for making. DAT banks out of.
INI collections. The process of patching middleware sound 'drivers' was greatly simplified with PREPGAME utility, which could fix most known DOS games automatically either by correctly installing Advanced Gravis Gravis UltraSound ACE configuring native InterWave drivers or replacing the binaries for some rare devices like Covox. Software drivers for the InterWave were written by eTek Labscontaining the same development team as the earlier Forte Technologies effort.
In AugusteTek Labs was acquired by Belkin and is currently their research and development team.